Play Finland’s Weekly Newsletter
In this report we will combine the week 15/2018 from the Finnish Game Industry.
News are gathered from the Play Finland group posts during the week. That is why we recommend you to post by yourself (however not flood) your Finnish Game Industry related news to the group. It also guarantees that your news will be visible in the weekly newsletter /news compilation. Play Finland is at the moment one of the main channels for sharing information inside the industry.

We (admins) occasionally publish industry related posts or links in Play Finland. But since there is so many things going on, we don´t even try to cover the whole field.
Best Regards,
Neogames Finland


See also The Game Industry Events calendar:
Open jobs:


Other News;

  1. A novel gameplay preference model and a player typology (pp. 60->92), which can be used e.g., in predicting players’ game choice and in targeted marketing. Representative survey data from Finland and Denmark.
  2.  A survey data analysis on how and to what extent players of the identified seven player types (or player personas) prefer to feel excitement, happiness, fear, sadness and other emotions during gameplay (pp. 181-189).
  3.  An exploratory factor analysis on what kind of elements players prefer in video games. The analysis revealed that there are at least three latent dimensions in how players valuate games (pp. 211-220).
  4. . Another exploratory and confirmatory factor analysis on motivations to play video games. I argue for five motivations: competence, relatedness, autonomy, immersion and fun, and that both immersion and fun are actually enabled by experiencing combinations of competence, relatedness and autonomy in gameplay (pp. 264-293).The press release by University of Turku. 

This is the weekly summary of news from the Finnish game  industry. If you want to have your news on the list, post them on the Play Finland Facebook group. The summary will be posted every Friday afternoon. Check out previous week’s list.