This week news about the Finnish Game Industry is… led by Channel37’s 400,000 Early Access sales and Xbox roadmap for The Last Caretaker, MiTale’s move into transmedia publishing, and new developments from Housemarque and Remedy. Neogames is also keeping international talent firmly on the policy agenda: international specialists already make up 35% of The Finnish Game Industry workforce, and our 2027 parliamentary election objectives call for a more predictable path for international talent to stay and work in Finland. Also this week, European developer organisations are challenging Apple’s latest EU business terms, new funding opportunities are open, and September continues to keep everyone reasonably busy.

Stay updated on what’s happening in the Finnish game industry by following the Play Finland Facebook group, and help us stay informed by posting your Finnish game industry news there!  Follow Neogames Finland also on LinkedIn.

Subscribe to Neogames’ weekly newsletter directly to your email

📣 Neogames Dones & News

  • Neogames continues to highlight key priorities from its 2027 parliamentary election programme, including attracting and retaining international game-industry talent in Finland. International specialists account for 35% of the workforce in The Finnish Game Industry. Read the full policy programme

📰 Game Industry News, thoughts & discussions

  • Visionist’s September “Good Game News from Finland” roundup highlights recent developments across The Finnish Game Industry. The monthly overview covers company news, releases, upcoming games and other developments from Finnish studios and developers. Read the September roundup
  • Finland ranks among Europe’s leading game-industry countries relative to its size, according to the latest EGDF data. Finland ranks 8th in the EU by talent base, 7th by number of studios and 5th by combined industry turnover, with Helsinki ranking 9th among European game-industry talent hubs. Read the latest European industry data
  • European game developer organisations are challenging Apple’s new EU business terms. EGDF and 17 other organisations argue that the revised terms still undermine effective competition under the Digital Markets Act. Read EGDF’s statement
  • Applications are open for Finnish Game Incubator 2026 until 18 October. The free remote programme is for Finland-based teams already developing a game. At least one team member must speak Finnish, and the required skills assessment and game-business plan must be submitted in Finnish. Programme details and application
  • Aalto University Executive Education’s Game Executive programme has an online info session on 7 October. The programme focuses on management and leadership in the game industry and starts in January 2027. Game Executive programme and info session

🎮 News from and about Finnish Game Companies

  • Channel37’s The Last Caretaker will reach 1.0 and launch on Xbox in spring 2027, with Game Pass availability from day one. The Helsinki studio also reports more than 400,000 copies sold since Early Access launch. Read more
  • Housemarque has announced the free Zenith update for SAROS. The update adds new replayable modes, progression options and accessibility features later this year. Read the State of Play announcement
  • Remedy Entertainment has published the final PC requirements for CONTROL Resonant ahead of its 24 September launch. The specifications cover standard, ray-tracing and path-tracing configurations. Read more
  • Skyward Entertainment’s Second Stone received a positive hands-on preview from Gamereactor following gamescom. The preview takes a closer look at the Helsinki studio’s upcoming action RPG. Read the preview
  • Iceflake Studios has launched the first episode of its new “Under Construction” developer-video series for LEGO Skylines. The episode introduces the Tampere-based team and development of the upcoming city-builder. Watch Episode 1
  • Finnish studio MiTale is expanding from independent game development into transmedia publishing. The company will publish games and other media, with external submissions opening in early 2027. Read more
  • Finnish publisher VRKiwi has released Detective VR on Steam and PlayStation VR2. The investigation game launched on 9 September. Read the launch announcement.

😍Upcoming NEW Finnish game releases

  • Gladio Mori leaves Early Access and launches in full on 16 September. The Oulu-developed fighting game is coming to PC, PlayStation 5 and Xbox Series X|S. Gladio Mori on Steam

💰 Funding

  • Business Finland’s new continuous Sprint Grant offers small Finnish companies €75,000–€100,000 for early-stage R&D projects with international growth potential. The grant covers 75% of eligible project costs. Review the funding call.
  • AVEK’s DigiDemo application window closes on 21 September at 16:00. Companies may apply for €10,000 or €20,000 towards a demo or pilot. DigiDemo application guidelines

📝 Jobs & Recruitment

👉 Upcoming Events

See also following calendars:
The Game Industry Events calendar (mostly relevant for Finnish Game industry)
Game Conference Guide Calendar (more international (powered by EGDF and Slovakian games association)
Game Industry Biz

This week’s roundup highlights news from the past week in the Finnish Game Industry. In the future, this bulletin is again posted every Friday afternoon. You can find past weekly roundups from Weekly roundup section.

News are gathered from various industry sources and the Play Finland group posts during the week. Post your Finnish Game Industry related news to the group to get a chance to be included in the weekly roundup!

Best Regards,
Neogames Finland

This week news about the Finnish Game Industry is about the winds of change, deals and new games moving forward. Housemarque co-founder Ilari Kuittinen is stepping away after 31 years, Supercell and Metacore have signed their acquisition deal, and Lasse Seppänen is leaving Supercell to start a new company in the UK. On the game side, Frostrail has entered Closed Beta, Add Inspiration has revealed Regret & Rewind, Next Games has helped bring Netflix Star: Daily Trivia to the Netflix TV app, and September releases are getting closer. Also this week: Epic funding opportunities (deadline: 5 September at 06:59 Helsinki time), new leadership training from Aalto EE, the upcoming India Market Introduction webinar and the usual autumn calendar slowly filling up.

Stay updated on what’s happening in the Finnish game industry by following the Play Finland Facebook group, and help us stay informed by posting your Finnish game industry news there!  Follow Neogames Finland also on LinkedIn.

Subscribe to Neogames’ weekly newsletter directly to your email

📣 Neogames Dones & News

  • Applications for the Gamebadges Challenge Sprint close on 9 September. The online pilot runs from 14 to 27 September and assesses competence through participants’ existing work or portfolios. Read more and apply

📰 Game Industry News, thoughts & discussions

  • Games & Immersive: India Market Introduction takes place online on 11 September from 10:00 to 11:00 Helsinki time. The webinar covers the Indian market, current collaboration opportunities and the upcoming India Game Developer Conference. Register for the webinar.
  • Applications are open for Finnish Game Incubator 2026 until 18 October. The free remote programme is for Finland-based teams already developing a game. At least one team member must speak Finnish, and the required skills assessment, submitted as a game-business plan, must be completed in Finnish. Programme details and application.

🎮 News from and about Finnish Game Companies

  • Supercell and Metacore have signed their agreement concerning Merge Mansion. The transaction is expected to close by the end of September, bringing the game and Metacore’s employees into Supercell. Read Supercell’s announcement.
  • Housemarque co-founder Ilari Kuittinen has stepped down after 31 years with the Helsinki studio. Sami “Haxu” Hakala became managing director on 1 July following a planned transition. Read more.
  • Lasse Seppänen has left Supercell after seven and a half years and plans to establish a UK game studio in 2027. His previous roles included leading several Supercell games and serving as general manager of Supercell London. Read more.
  • Turku-based FakeFish has launched the closed beta for Frostrail. Players can request Steam access ahead of the Shiro Unlimited-published game’s planned Q4 2026 Early Access release. Closed-beta announcement and Frostrail on Steam.
  • Finnish publisher Bonus Stage Publishing has opened a public Steam playtest for Arctic Drive. Developed by Canada-based Pebbles Games and Denmark-based PlayTogether Studio, the playtest includes a new scenario mode. Read the announcement.
  • Helsinki-based Channel37 has released Update 5.5 for The Last Caretaker. The Early Access update adds new storage systems, a MOSES quest, locations and memories, alongside performance improvements. Read the patch notes.
  • Type the World has released a demo on Steam ahead of Steam Next Fest. The geography-themed typing game by Finnish solo developer Jaakko Maaniemi challenges players to type place names onto a world map. The full game is scheduled for release on 28 October. Play the demo on Steam Read more

😍Upcoming NEW Finnish game releases

  • Gladio Mori leaves Early Access and launches in full on 16 September. The Oulu-developed fighting game is coming to PC, PlayStation 5 and Xbox Series X|S with cross-platform multiplayer. Read the release announcement.
  • Remedy Entertainment’s CONTROL Resonant launches digitally on 24 September. The Finnish-developed action RPG is coming to PC, PlayStation 5 and Xbox Series X|S. Read Remedy’s announcement.
  • Next Games has helped develop Netflix Star: Daily Trivia, now playable through the Netflix TV app in the US. The Helsinki-based Netflix studio worked with teams across Netflix on the technology behind the experience, including TV remote controls and integration directly into the Netflix home screen. The game is currently available only in the US. Read more from Next Games.

💰 Funding

  • Last call: Epic MegaGrants Cycle 2 closes on 4 September at 11:59 PM ET – 5 September at 06:59 Helsinki time. The funding is aimed especially at smaller teams, solo developers and other creators using Unreal Engine, UEFN or related real-time 3D technology. Finnish developers considering an application should act now. Read more and apply.

  • AVEK’s DigiDemo application window closes on 21 September at 16:00. Companies may apply for €10,000 or €20,000 towards a demo or pilot, covering up to 80 per cent of eligible costs. Read the application guidelines.

📝 Jobs & Recruitment

  • Looking for work or talent in The Finnish Game Industry? Neogames maintains links to Finnish game-company careers pages, GamesJobs.fi and other relevant recruitment resources. Finnish game-industry job resources.

👉 Upcoming Events

See also following calendars:
The Game Industry Events calendar (mostly relevant for Finnish Game industry)
Game Conference Guide Calendar (more international (powered by EGDF and Slovakian games association)
Game Industry Biz

This week’s roundup highlights news from the past week in the Finnish Game Industry. In the future, this bulletin is again posted every Friday afternoon. You can find past weekly roundups from Weekly roundup section.

News are gathered from various industry sources and the Play Finland group posts during the week. Post your Finnish Game Industry related news to the group to get a chance to be included in the weekly roundup!

Best Regards,
Neogames Finland

This week news about the Finnish Game Industry is… led by a strong Finnish presence at gamescom, where Iceflake Studios revealed LEGO Skylines, Remedy showcased CONTROL Resonant and MiTale presented its work on quantum computing in commercial game development. Gamescom also offered a strong week of international visibility, meetings and business opportunities for many Finnish developers. Commission EVP Henna Virkkunen visited the Nordic All Stars booth, where discussions covered Nordic game development, upcoming regulation and the wider Nordic game development community, alongside demos from Simucube and Murska Digital and a discussion around Remedy Entertainment’s upcoming CONTROL Resonant. Elsewhere, Rovio is closing its Copenhagen studio following the cancellation of Sonic Blitz, while Frozenbyte has delayed Trine 6 to March 2027. Lohkare Games’ Last Drop, meanwhile, reached #1 on Steam’s Finnish top sellers chart after its Early Access launch. On the ecosystem side, The Finnish Game Industry’s new policy programme for 2027–2031 is out, KooPee Hiltunen has been re-elected to the EGDF board, EGDF has published its latest European industry insights, and new regional initiatives in Espoo and Pirkanmaa highlight continued efforts to strengthen the conditions for game industry growth.

Stay updated on what’s happening in the Finnish game industry by following the Play Finland Facebook group, and help us stay informed by posting your Finnish game industry news there!  Follow Neogames Finland also on LinkedIn.

Subscribe to Neogames’ weekly newsletter directly to your email

 

📣 Neogames Dones & News

📰 Game Industry News, thoughts & discussions

🎮 News from and about Finnish Game Studios

😍 NEW Finnish games released & upcoming releases

💰 Funding

📝 Jobs & Recruitment

👉 Upcoming Events

See also following calendars:
The Game Industry Events calendar (mostly relevant for Finnish Game industry)
Game Conference Guide Calendar (more international (powered by EGDF and Slovakian games association)
Game Industry Biz

This week’s roundup highlights news from the past week in the Finnish Game Industry. In the future, this bulletin is again posted every Friday afternoon. You can find past weekly roundups from Weekly roundup section.

News are gathered from various industry sources and the Play Finland group posts during the week. Post your Finnish Game Industry related news to the group to get a chance to be included in the weekly roundup!

Best Regards,
Neogames Finland

This week’s news from the Finnish Game Industry has a strong gamescom flavour, with Finnish companies and games appearing across several corners of Cologne next week. Neogames will be at the Nordic All Stars Booth on 26–28 August, together with 13 Finnish game developers, and we will also host drinks at the booth on Thursday at 17:00, sponsored by Housemarque. Remedy’s CONTROL Resonant, now gone gold, will be publicly playable for the first time at the Level Infinite booth, Second Stone by Skyward Entertainment and Sonorous – Deep Down Below by HOONAYA will be at the Indie Arena Booth, and Finnish companies will also be represented at the Creative Europe MEDIA stand. Beyond gamescom, Netflix is planning to close its Helsinki-based Moonloot Games studio, and Nitro Games reported its H1 2026 results alongside continued investment in new growth. On the release side, Lohkare Games’ Last Drop has launched into Steam Early Access. Finnish developers can also apply for €10,000 or €20,000 in AVEK DigiDemo funding until 21 September, and submissions are open for the Finnish Games Week Steam Event on 12–18 October, giving participating games a potential second consecutive week of Steam visibility following Next Fest.

Stay updated on what’s happening in the Finnish game industry by following the Play Finland Facebook group, and help us stay informed by posting your Finnish game industry news there!  Follow Neogames Finland also on LinkedIn.

Subscribe to Neogames’ weekly newsletter directly to your email

🇫🇮  Finnish presence at gamescom 2026

📣 Neogames Dones & News

  • Elina Tyynelä and Suvi Latva join the first PGC Nordics speaker line-up – Elina will discuss upskilling and talent–company matchmaking through Gamebadges, while Suvi will explore how founders’ early choices can shape the business built around a game.

📰 Game Industry News, thoughts & discussions 

🎮News from and about Finnish Game Studios

😍 NEW Finnish games released & soft launched

💰 Funding

📝 Jobs & Recruitment

  • Check tips and links from Neogames webpage

👉 Upcoming Events

This week’s roundup highlights news from the past week in the Finnish Game Industry. In the future, this bulletin is again posted every Friday afternoon. You can find past weekly roundups from Weekly roundup section.

News are gathered from various industry sources and the Play Finland group posts during the week. Post your Finnish Game Industry related news to the group to get a chance to be included in the weekly roundup!

Best Regards,
Neogames Finland

This week’s news from the Finnish Game Industry starts with Remedy, which is maintaining its 2026 growth outlook despite a weaker Q2 as investments ramp up ahead of CONTROL Resonant’s September launch. There was another milestone for the studio, with Alan Wake 2 surpassing three million copies sold as Control sales continue to grow. This is the week when many in the game industry, including Neogames, are preparing for gamescom, where we will organise the Nordic All Stars booth in the Business Area in Hall 4.1, Stand D-033g  from 26 to 28 August, bringing a sizeable group of Finnish companies to Cologne. The game industry is facing turbulent times, and in that context Neogames’ KooPee Hiltunen discussed the current state and outlook of The Finnish Game Industry on Ylen aamu. From a slightly longer-term perspective, PocketGamer.biz interviewed Suvi Latva about how building a game company in Finland has changed over the past two decades. On the release side, new games keep coming: Netflix Star Daily Trivia, developed by Next Games, a Netflix Game Studio, and Tech Lab Games, has been released, Parta Games’ Choppa: Rescue Rivals launched on Steam and Nintendo Switch, and Lohkare Games’ Last Drop enters Steam Early Access on 18 August.

Stay updated on what’s happening in the Finnish game industry by following the Play Finland Facebook group, and help us stay informed by posting your Finnish game industry news there!  Follow Neogames Finland also on LinkedIn.

Subscribe to Neogames’ weekly newsletter directly to your email

📣 Neogames Dones & News

📰 Game Industry News, thoughts & discussions 

🎮News from and about Finnish Game Studios

😍 NEW Finnish games released & soft launched

💰 Funding

📝 Jobs & Recruitment

  • Check tips and links from Neogames webpage

👉 Upcoming Events

This week’s roundup highlights news from the past week in the Finnish Game Industry. In the future, this bulletin is again posted every Friday afternoon. You can find past weekly roundups from Weekly roundup section.

News are gathered from various industry sources and the Play Finland group posts during the week. Post your Finnish Game Industry related news to the group to get a chance to be included in the weekly roundup!

Best Regards,
Neogames Finland

This week’s news from the Finnish Game Industry starts with a notable investment, as Heikki Herlin’s investment company Mariatorp has acquired a 7% stake in Remedy Entertainment. Housemarque’s upcoming Saros also received a notable mention from Sony, which says the game is steadily expanding its player base. Next Games, a Netflix studio, released Netflix Minigolf last week, and Managing Director Saara Bergström spoke to What’s on Netflix about the game’s development and the studio’s work on Netflix’s cloud-based living-room games. Dirtnap by Part Time Monkey, Unstable Entity and Nitroyale is heading to Steam Early Access on 28 August, while Kitka Games has soft launched Brinko – Party Royale in Finland and India and Warena, developed by Part Time Monkey and published by Coyote Time Publishing, was released on Steam in July. The August event calendar starts next week with the IGDA Helsinki and IGDA Turku meetups on 11 August, followed later in the month by gamescom dev and gamescom in Cologne.

Stay updated on what’s happening in the Finnish game industry by following the Play Finland Facebook group, and help us stay informed by posting your Finnish game industry news there!  Follow Neogames Finland also on LinkedIn.

Subscribe to Neogames’ weekly newsletter directly to your email

🎮News from and about Finnish Game Studios

😍 NEW Finnish games released & soft launched

💰 Funding

📝 Jobs & Recruitment

  • Check tips and links from Neogames webpage

👉 Upcoming Events

1. THE WORLD’S BEST GAME INDUSTRY NEEDS ITS TALENT

Finland is home to some of the world’s best game companies, which recruit the world’s best professionals globally. Finland must also educate top game industry talent so that new game entrepreneurs continue to emerge from Finland and drive the country’s economic growth and competitiveness. Access to game culture and game development as a hobby must be available throughout Finland. Literacy in games and other digital content, the ability to create them, and an understanding of the business models and technologies behind them are essential civic skills.

1.1. INTERNATIONAL TOP TALENT TO FINLAND IN SEVEN DAYS

  • Finland’s country brand must be sharpened. Finland must have a prominent presence at the game industry’s largest events in the EU, the United States, South Korea, China and Japan.
  • The residence permit process, from dealing with a Finnish mission to receiving a residence permit, must be completed within seven days. The entire process, from Migri’s residence permit to registration with Kela and the Finnish Tax Administration, as well as securing school and early childhood education places, must be completed within 14 days. The entire process must be available digitally and in English.
  • The three- and six-month unemployment limits must be extended to 12 months, and the employer’s reporting obligation must be abolished to improve the retention of international talent.

1.2. TOP-TALENT EDUCATION PATHWAY – A CLEAR ROUTE IN FINLAND FROM HOBBYIST TO TOP PROFESSIONAL

  • Game development must be included in the national basic art education.
  • AI-assisted programming must be established as a subject in both general upper secondary schools and vocational institutions.
  • Cooperation among higher education institutions, and between educational institutions and companies, must be strengthened in sharing knowledge, teaching content and professional skills requirements.

 

NumbersEN

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2. FINLAND – THE WORLD’S BEST PLACE TO START AND BUILD A GAME COMPANY

A well-functioning game industry ecosystem creates new centaurs and unicorns in Finland. Determined RDI policy enables companies to be established and grow.

START-UP FUNDING

  • Funding for the DigiDemo production support scheme must be secured. Alongside it, a production incentive must be created to enable smaller companies to develop new Finnish game brands. Game industry support instruments must be brought within the audiovisual exemption under the General Block Exemption Regulation to establish a national production support instrument.
  • Business Finland’s direct RDI funding must better recognise innovation funding as part of production and development support. Finland must be willing to invest in promising new entrants so that disruption in the industry can be turned to its advantage.

CLUSTER FUNDING

  • Local game industry clusters, hubs and accelerators must be taken into account in national and local strategies.

3. FROM GATEKEEPER POWER TO FAIR COMPETITION IN THE SINGLE MARKET

Gatekeeper platforms and small Finnish SMEs must operate under the same rules in the European game market. For the rights granted to Finnish companies under EU legislation to be realised, authorities must have sufficient resources for implementation, enforcement and advisory services. We must move away from a state aid system focused on minimising subsidy competition between member states and towards one that safeguards the Union’s global competitiveness.

  • Regulatory changes in the EU and Finland must not weaken the competitiveness of The Finnish Game Industry. Changes to EU consumer regulation must be carefully balanced against the need to safeguard the industry’s competitiveness.
  • Finland must press the European Commission to fully curb the power of gatekeeper companies under the Digital Markets Act and place the protection of technological and cultural sovereignty at the centre of EU funding and competition policy.
  • The service level provided to companies by competition, data protection and consumer protection authorities must be raised to the level of the Finnish Tax Administration. Additional funding must be allocated to the police’s online and cybersecurity work. These services must also be available in English.

Read the full policy programme in Finnish here.

Further information:
Jari-Pekka Kaleva
Chief Policy Advisor
Neogames Finland
+358 40 716 3640
jari-pekka.kaleva@neogames.fi

This summer’s recap from The Finnish Game Industry brought a colourful first look at what comes next, led by Trine 6: Together in Time in all its kaleidoscopic glory. The latest adventure from Frozenbyte will arrive on PlayStation, Xbox, Switch and PC on 17 September. Rovio unveiled the first official trailer for The Angry Birds Movie 3, and CEO Alex Pelletier-Normand was appointed COO of SEGA Europe’s West Studios. The Finnish industry will soon head to gamescom in Cologne, where Neogames is once again organising the Nordic All Stars booth in the Business Area from 26 to 28 August.

On the operational side, Nitro Games signed a development services agreement worth approximately €2.1 million for an unannounced mobile shooter and transferred the development and publishing of Autogun Heroes to Hyperkani. FakeFish’s frosty survival co-op shooter Frostrail is heading into closed beta on 31 August, and The Last Caretaker received the substantial New Horizons update. The summer also delivered a varied group of new Finnish releases: Antenna Games’ Ogre Chambers 2222, Runoi Games’ debut title Fortune Fragments, Coyote Time Publishing’s cyberpunk body-horror FPS Voltage High Society 1.0, and the Steam Early Access launches of Disc Golf Masters and Bonobo Software’s Taival. However, the summer news was not entirely cheerful, as Tribo Games announced that it is closing after four years. Further ahead, Pocket Gamer Connects Nordics returns to Helsinki on 20–21 October, with Neogames newsletter subscribers receiving 14% off tickets using the code PlayFinland14.

Stay updated on what’s happening in the Finnish game industry by following the Play Finland Facebook group, and help us stay informed by posting your Finnish game industry news there!  Follow Neogames Finland also on LinkedIn.

Subscribe to Neogames’ weekly newsletter directly to your email

BIG NEWS!

📣 Neogames Dones & News

📰 Game Industry News, thoughts & discussions 

🎮News from and about Finnish Game Studios

😍 NEW Finnish games released & soft launched

💰 Funding

📝 Jobs & Recruitment

  • Check tips and links from Neogames webpage

👉 Upcoming Events

This week’s roundup highlights news from the past week in the Finnish Game Industry. In the future, this bulletin is again posted every Friday afternoon. You can find past weekly roundups from Weekly roundup section.

News are gathered from various industry sources and the Play Finland group posts during the week. Post your Finnish Game Industry related news to the group to get a chance to be included in the weekly roundup!

Best Regards,
Neogames Finland

This two week’s news from the Finnish Game Industry starts with Remedy, as Control Resonant launches on PS5 on 24 September and new CEO Jean-Charles Gaudechon discusses the next steps for Alan Wake and Control as franchises. Neogames has released its new report on game industry growth and entrepreneurship, Game Industry Entrepreneurship Paths from Start-up to Growth. Regarding to industry support, Jyväskylä is forming a shared strategy for games sector development. For game developers, there are several international opportunities to note: the W Love Games scholarship for gamescom dev and gamescom Cologne 2026, the Creative Europe MEDIA stand at gamescom with a 26 June deadline, and China Game Business Boost 2026 at China Joy, with the deadline today. On the studio side, SEGA and Rovio have appointed Toons Max as the official Angry Birds licensing agent in China, Rovio’s Anastasiya Kara discusses the shift from core-first to event-first mobile games. New releases include Tree Men Games’ HELI 100, Jestercraft’s Mining Grounds, MicroDose’s Marble Sort with Voodoo, and Pelimies Remake for iPhone and iPad. The Finnish Society for Game Research has also awarded the 2026 Game Studies Thesis Competition prizes to Vilma Varismaa from Tampere University and Sina Berger from South-Eastern Finland University of Applied Sciences, with Mikko Korpela from Tampere University receiving an honourable mentionAlso worth noting: Ari Pulkkinen was recognised to legendary status at the Nordic Game Awards, and the Way Forward Forum takes place in Oulu today.

Stay updated on what’s happening in the Finnish game industry by following the Play Finland Facebook group, and help us stay informed by posting your Finnish game industry news there!  Follow Neogames Finland also on LinkedIn.

Subscribe to Neogames’ weekly newsletter directly to your email

BIG NEWS!

📣 Neogames Dones & News

📰 Game Industry News, thoughts & discussions 

🎮News from and about Finnish Game Studios

😍 NEW Finnish games released & soft launched

💰 Funding

📝 Jobs & Recruitment

👉 Upcoming Events

This week’s roundup highlights news from the past week in the Finnish Game Industry. In the future, this bulletin is again posted every Friday afternoon. You can find past weekly roundups from Weekly roundup section.

News are gathered from various industry sources and the Play Finland group posts during the week. Post your Finnish Game Industry related news to the group to get a chance to be included in the weekly roundup!

Best Regards,
Neogames Finland

PELIALANYRITTÄJÄPOLUT kansi

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Click the image above to download the file for closer review.

Game Industry Entrepreneurship Paths from Founding to Growth is a project carried out by Neogames Finland ry and funded by the AEL Foundation. The project examines early-stage entrepreneurship in The Finnish Game Industry, business model choices and the conditions for growth.

The report (written in Finnish) looks at why an increasing number of new or small Finnish game companies choose business models that do not primarily aim for scalable growth. It examines this question in a changing operating environment where funding, platforms, distribution channels, discoverability and revenue models are all undergoing significant changes at the same time.

The aim of the project was to identify barriers to growth and business development, as well as structural factors that affect the ability of early-stage game companies to develop, grow and renew The Finnish Game Industry. Another aim was to build practical tools that help companies and supporting organisations identify critical decision points as early as possible.

The report is based on interviews with Finnish game industry entrepreneurs, funders, educational institutions, incubators and ecosystem actors, as well as a project workshop, case examples and background material on the game market, funding and entrepreneurship.

The report and its appendices are currently available in Finnish.

Key findings

A key finding of the report is that the choices made by early-stage game companies cannot be explained by one single factor, such as lack of funding or limited business competence. Instead, they are shaped by the combined effect of several factors: the goals of the founding team, market understanding, funding path, production scope, team competences and how early business-related decisions are recognised.

1. Game industry entrepreneurship should not be viewed as one linear path from idea to growth

Early-stage companies may move towards growth entrepreneurship, profitable and sustainable business, or independent indie-driven development. These paths are not ranked against each other, but their goals, risks, funding logic and support needs differ significantly.

2. Growth entrepreneurship is not the automatic starting point for most early-stage companies

For many new teams, the primary goal is to make a good game, employ themselves, realise their own creative vision or build a manageable business. Growth may be a desired outcome of a successful product, but it is not always a consciously planned or realistic goal from the beginning.

3. Business choices are often made too indirectly

Platform, genre, revenue model, target audience and production scope are decisive business choices. In early-stage teams, however, these decisions are often made based on game development, creative vision or existing competences, without sufficiently early assessment of their impact on the market, funding and growth.

4. Market validation often happens too late

Many game projects progress far before the target audience, commercial potential or market space have been tested sufficiently. This can lead to production, team structure and funding needs being built on assumptions instead of market signals.

5. Funding does not only enable activity, it also steers the company’s direction

Different forms of funding support different business models. Venture capital requires a scalable growth story, publisher cooperation emphasises the commercial potential of the product, public support can help in the development phase, and cash-flow-based development limits risk but slows growth. The funding path is therefore a strategic choice, not just a technical application process.

6. The support ecosystem is strong, but fragmented from the company perspective

Finland has a lot of game industry expertise, education, incubators, networks and funding instruments. The challenge is that these do not always form a clear and continuous path from the company perspective. The transitions from idea to a business-ready plan, from first market signals to the next funding phase, are especially critical.

The project resulted in:

  • an up-to-date analysis of barriers to growth, profitability and business development for early-stage companies in The Finnish Game Industry
  • a structured view of different game industry entrepreneurship profiles and their support needs
  • two case examples illustrating different entrepreneurship paths in practice
  • an overview of existing support forms for Finnish game industry entrepreneurs
  • a visualisation of Finnish game industry entrepreneurship paths, bringing together the key decision points of the report as a practical tool

The purpose of the report is to help game companies, educational institutions, incubators, funders and other ecosystem actors identify early decision points before production, funding, team structure and business model become too firmly locked in.

The appendices include an overview of existing support forms and a visualisation of Finnish game industry entrepreneurship paths. The visualisation brings together the key decision points of the report as a practical tool.

Conclusion

The main conclusion of the project is that early-stage game companies should not be directed too strongly towards one single model of entrepreneurship. Instead, companies should be helped to identify, as early as possible, what kind of company they are actually building.

Supporting growth remains important for the renewal and international competitiveness of The Finnish Game Industry. At the same time, it is important to recognise that profitable, controlled and creator-driven business can be a realistic and valuable path for many companies. What matters is that these choices are made consciously, early enough and in relation to the market, funding, team competences and the company’s own goals.

Download:

Report: Game Industry Entrepreneurship Paths from Founding to Growth
Appendix 1. Existing support forms
Appendix 2. Finnish Game Industry Entrepreneurship Paths visualisation

Please note that the report and appendices are available in Finnish.