Update to Games Market Study: China, Japan and South Korea
Neogames Finland released new update to the report of games markets in China, Japan and South Korea (Republic of Korea).
Neogames Finland released new update to the report of games markets in China, Japan and South Korea (Republic of Korea).
The Game Industry of Finland 2020 report is out now. The positive development of the industry continued in 2020.
To find out the employment situation of students graduated from Finnish Game Education, Neogames Finland has started investigation. The study will be released on autumn 2020.
This study gives a brief overview of the games markets in China, Japan and South Korea (Republic of Korea). The main focus of this study is on the South Korean and Japanese games markets. The Chinese games market was investigated in detail in an earlier study published on the Neogames Finland website in 2016. Asia-Pacific […]
As a part of EU-funded Baltic Game Industry (BGI) project the City of Helsinki has formed an action plan for supporting a local game industry. The plan aims to improve the conditions for the game industry in Helsinki and it has three main actions. 1. Improving accessibility of public support measures for games industry SMEs […]
During Autumn 2018, Neogames summarised, for a second time, a comprehensive overview of the political objectives of the entire ecosystem of the Finnish game industry. The full policy paper can be downloaded from: http://www.neogames.fi/wp-content/uploads/2019/01/Finnish-Game-industry-policy-recommendations-for-2019–2024.pdf The policy paper is available in Finnish here 1. ATTRACTING THE WORLD’S TOP TALENT TO FINLAND Attracting the world’s top talent to […]
With the help of Baltic Game Industry project Neogames has published a summary of an year in Helsinki Games Industry ecosystem. A printable pdf can be downloaded from here: http://www.neogames.fi/wp-content/uploads/2018/10/Vuosikello-eng.pdf
2017 was the year of maturation for the Finnish Game Industry. The listing of four Finnish gaming companies into the stock exchange was a major milestone for the industry. According to Neogames Finland Association, also the middle class of the Finnish gaming industry clearly strengthened in 2017, and the year was third consecutive year when […]